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Vol 10, No 2 (2020): Issued in September 2020 Learning English mediated by Kahoot: Insights from the Indonesian EFL instructors Abstract  PDF
Moh. Arif Mahbub
 
Vol 7, No 1 (2017): Issued in March 2017 Ludic writing: Challenges in gamifying English creative writing class for technopreneurial purposes Abstract  PDF
SF. Luthfie Arguby Purnomo
 
Vol 14, No 2 (2024): Issued in September 2024 Gamification in spoken language pedagogy: Indonesian EFL teachers’ perspectives Abstract  PDF
Nurlaila Nurlaila, Anik Nunuk Wulyani, Hermiyanti Tri Halisiana
 
Vol 14, No 1 (2024): Issued in March 2024 EFL students’ engagement in the post-pandemic teaching: Does technology matter? Abstract  PDF
Metaria Metaria, Bambang Yudi Cahyono
 
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