Development of Kosbarab Learning Media to Improve Arabic Vocabulary Mastery of Elementary Level Students Based on Android Construct 2
Abstract
In this current metaverse era, Arabic learning containing mufradat has not applied construct 2 media in the learning process so far. When viewed from the media, it will certainly match to the current metaverse era, and its application is also accessible. This study aims to design an Arabic vocabulary learning medium and to determine the feasibility of developing an android-based KOSBARAB learning medium to be applied in Arabic subject for 5D MI Bahrul' Ulum Tambakberas Jombang students. The research method used is Research and Development (R&D) with a development model from Borg and Gall, which consists of 10 stages. Research instruments include observation, interviews, questionnaires, and trials. Data from experts’ and respondents' questionnaires were examined using assessment indicators. The study results in 1) the success of developing KOSBARAB learning media, 2) the "very valid" quality of KOSBARAB product based on the assessment by a media expert and two material experts, 3) the "very valid" quality of KOSBARAB product based on the assessment of classification trials on a small and large scale. It shows that students are curiously interested in using KOSBARAB product, and it certainly can increase the basic level of Arabic vocabulary of 5D students of MI Bahrul' Ulum Tambakberas Jombang.
Keywords
Full Text:
PDFArticle Metrics
Abstract view : 378 times | PDF view : 253 timesReferences
Afifah, N. (2020). The Implementation of Mimicry Memorization Method for Novice Students in Learning Arabic Mufradat. Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, 263-280. https://doi.org/10.24042/albayan.v12i2.5953
Ahmed, W. M. A., & Al-Ward, A. S. (2020). Motivational teaching practices from EFL learners’ perspective at tertiary level in Yemen. Indonesian Journal of Applied Linguistics, 9(3), 695–703. https://doi.org/10.17509/ijal.v9i3.23220
Albantani, A. M. (2019). Social Media as Alternative Media for Arabic Teaching in Digital Era. ALSINATUNA, 148-161. https://doi.org/10.28918/alsinatuna.v4i2.2043
Anizar, A., Matondang, A. R., Ismail, R., & Matondang, N. (2022). The Role of Technical Support and Effective Communication to Successful Intervention Program on Palm Oil Mills. International Journal on Advanced Science, Engineering and Information Technology, 12(3), 987-993. https://doi.org/10.18517/ijaseit.12.3.15268
Annamalai, N., Kabilan, M. K., & Soundrarajan, D. (2022). Smartphone apps as a motivating tool in English language learning. Indonesian Journal of Applied Linguistics, 12(1), 201-211. https://doi.org/10.17509/ijal.v12i1.46544
Anshori, M., & Iswati, S. (2019). Metodologi penelitian kuantitatif: Edisi 1. books.google.com. https://books.google.com/books?hl=en&lr=&id=ltq0DwAAQBAJ&oi=fnd&pg=PR8&dq=metode+penelitian&ots=gLnPsjtS4j&sig=IywN-i3sDsBs8soNEgn4wTyTkpg
Belle, L. J. (2019). An Evaluation of a Key Innovation: Mobile Learning. Academic Journal of Interdisciplinary Studies, 8(2), 39-45. https://doi.org/10.2478/ajis-2019-0014
Bimantoro, A. (2021). Paradoks Etika Pemanfaatan Teknologi Informasi di Era 5.0. Jurnal Teknologi Informasi, 58-68. https://doi.org/10.52643/jti.v7i1.1425
Chumnumporn, K., Jeenanunta, C., Simpan, S., Srivat, K., & Sanprasert, V. (2022). The Role of Leader and the Effect of Customer’s Smart Factory Investment on Firm’s Industry 4.0 Technology Adoption in Thailand. International Journal of Technology, 13(1), 26-37. https://doi.org/10.14716/ijtech.v13i1.4814
Effendi, H. (2016). Pengembangan Model Blended Learning Interaktif dengan Prosedur Borg and Gall. Jurnal INTERNATIONAL SEMINAR ON EDUCATION (ISE), 62-70. https://doi.org/10.31227/osf.io/zfajx
Fitri, N. (2017). Atsar Istikhdam Murabba’ Al-Kalimat Fi Ta’lim Mufradat Wa Ta’allumiha. Arabiyat : Jurnal Pendidikan Bahasa Arab Dan Kebahasaaraban, 4(1), 141-152. https://doi.org/10.15408/a.v4i1.5326
Hamzah, D. (2021). Metode Penelitian Kualitatif Rekontruksi Pemikiran Dasar serta Contoh Penerapan Pada Ilmu Pendidikan, Sosial & Humaniora. books.google.com. https://books.google.com/books?hl=en&lr=&id=IU1WEAAAQBAJ&oi=fnd&pg=PA1&dq=metode+penelitian&ots=6j8C6TuOAx&sig=Qc_GEqJKchiguE-vjw_iUniQKxk
Hartanto, A. D. (2014). Perancangan Game Multiplatform Menggunakan Scirra Construct 2 Dan Html 5. Jurnal Simposium Nasional RAPI XIII, 91-98. https://publikasiilmiah.ums.ac.id/handle/11617/5459
Huda, K. (2017). Pemanfatan Website (Busuu.Com) Sebagai Multimedia Interaktif Dalam Pembelajaran Bahasa Arab,. An Nabighoh Jurnal Pendidikan Dan Pembelajaran Bahasa Arab, 19(2), 286-301. https://doi.org/10.32332/an-nabighoh.v19i2.1004
Hussein ‬â€, Angham K. (2022). Chat network study and design using HTML and PHP web programming. Indonesian Journal of Electrical Engineering and Computer Science, 27(1), 442-446. https://doi.org/10.11591/ijeecs.v27.i1.pp442-446
Maydiantoro, A. (2018). Model-Model Penelitian Pengembangan. PT. Tiara Wacana Yoga.
Munawwarah, H. (2022). Strategi Pembelajaran Untuk Anak Usia Dini Di Era Society 5.0. FORDETAK: Jurnal Seminar Nasional Pendidikan. https://e-proceedings.iain-palangkaraya.ac.id/index.php/PSNIP/article/view/735
Nuha, M. (2019). مساهمة برنامج التخصص ÙÙŠ تنمية مهارة القراءة ÙÙŠ المدرسة العالية‎. IJ-ATL (International Journal of Arabic Teaching and Learning), 3(2), 25–49. https://doi.org/10.33650/ijatl.v3i2.1056
Pratama, R. R. (2020). Implementasi Construct 2 Untuk Game Figthing 2 Dimensi Berbasis Android. Jurnal Informatika dan Rekayasa Perangkat Lunak, 1(2), 234-244. https://doi.org/10.33365/jatika.v1i2.619
Rohman, H. (2019). Pengembangan Media Construct 2 dalam Pembelajaran Qira’ah di Madrasah Tsanawiyah Negeri 1 Yogyakarta. EDULAB: Majalah Ilmiah Laboratorium Pendidikan, 4(1), 25-46. https://doi.org/10.14421/edulab.2019.41-03
Setiawan, D., & Lenawati, M. (2020). Peran dan Strategi Perguruan Tinggi dalam Menghadapi Era Society 5.0. Research: Journal of Computer, Information System & Technology Management, 3(1), 1-7. https://doi.org/10.25273/research.v3i1.4728
Subaidah, L. (2020). Smart Tree Learning Media—We Can Be Based on Android For Arabic Subjects/ Media Pembelajaran Pohon Pintar-Kita Bisa Berbasis Android Untuk Matakuliah Bahasa Arab. Ijaz Arabi Journal of Arabic Learning, 3(1), 89-106. https://doi.org/10.18860/ijazarabi.v3i1.8215
Syarifah. (2019). Pengembangan Media Pembelajaran Arabic Corner MumtÄz untuk Meningkatkan Penguasaan MufradÄt Kelas XI Agama 2 MAN 3 Bantul,. Al MahÄra: Jurnal Pendidikan Bahasa Arab, 5(2), 231-248. https://doi.org/10.14421/almahara.2019.052.05
Yasmar, R. (2017). Multimedia Interaktif Pembelajaran Bahasa Arab Untuk Siswa Madrasah Aliyah. Arabiyatuna: Jurnal Bahasa Arab, 1(2), 199-216. http://dx.doi.org/10.29240/jba.v1i2.325
DOI: https://doi.org/10.23971/altarib.v10i2.4529
Article Metrics
Abstract view : 378 timesPDF - 253 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Rifda Amalia, Muhammad Afthon Ulin Nuha, Afif Kholisun Nashoih

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Indexed By:
Tool:
Al-Ta'rib : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya is published by Arabic Education Departement (PBA), the Faculty of Education and Teacher Training (FTIK), State Islamic Institut (IAIN) of Palangka Raya in partnership with IMLA (Association of Arabic Lecturers).
Editor and Administration Address:
Arabic Education Departement (PBA), the Faculty of Education and Teacher Training (FTIK), State Islamic Institut (IAIN) of Palangka Raya, Jalan G. Obos Komplek Islamic Centre Palangka Raya, Kalimantan Tengah, Indonesia, Postal Code 73111.Email: jurnalaltarib@gmail.com/attarib@iain-palangkaraya.ac.id, Website: http://e-journal.iain-palangkaraya.ac.id/index.php/tarib
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.